WebDec 24, 2012 · 5 Answers. Minimize the Nav Ball - this prevents shift from activating the thrusters. Double-click to focus - If you can see an object, you can double click to focus on it. Use right shift instead of left shift. Left shift is throttle; right shift is not bound in the game and can be used. WebDec 19, 2024 · EVA Construction Mode. EVA construction mode is a new feature in 1.11 that allows engineers to move parts on and between active craft, or place parts from inside …
Tutorial:Basic Docking - Kerbal Space Program Wiki
WebMay 2, 2024 · So usually the relative inclination will approach 0° and at some point start going back. As soon as it goes back stop to burn and wait for the craft to be closer to a node or reorientate to match the required inclination change. The relative inclination won't change to 0° if the craft isn't burning exactly on the node. WebFeb 12, 2024 · Docking. Docking was officially introduced in KSP 0.18 and allows separate ships to join into a single entity that is controlled as one and allows the transfer of resources and Kerbonaut between connected modules. To get close enough to even consider docking, you'll need to perform an orbital rendezvous . grandmother\u0027s necklace trick
Craft Manager Mod - KerbalX - KSP Craft Sharing Simplified
WebMar 20, 2024 · Modifier key. Because KSP can run on different operating systems the modifier key (Mod) differs between them.In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the "MODIFIER_KEY" section of the settings.cfg file): . Windows: ⎇ Alt (e. g. ⎇ Alt+L) Mac OS: ⌥ Option (e. g. ⌥ Opt+L) … WebMar 10, 2024 · Install and run CKAN. Search for "Easy Vessel Switch" or just "EVS", then install the mod. Occasionally run CKAN client to update EVS (and other mods) to the latest version. If you follow this path, then all the EVS dependencies will be updated automatically. It may save you a lot of time during the update. Manual: Download the ZIP archive: WebDec 26, 2012 · 2. No it is not currently possible to swap out the command module you chose when starting your build, at least not using the options available to you in the game. There are several threads on the Kerbal Space Program forums including a couple of feature requests for exactly this, although I can't provide you any links at the moment due to the ... grandmother\u0027s orange salad