Glfw fps
WebMay 8, 2014 · I'm working on a large OpenGL tutorial and decided to use GLFW for my tutorial content. However, when I started to re-implement my camera interface (using … Webglfw-examples / fps_counter.c Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Cannot retrieve …
Glfw fps
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WebВ основном это заставляет приложение получать "FPS" как и камеру, при этом disabled курсор передвигается по центру экрана с каждым кадром. ... Я использую GLFW_CURSOR_DISABLED. В этом режиме позиция мыши не ... WebSep 9, 2016 · My game can run at 30-60 fps at varying frame rates and its fine. You can feel that FPS is dropping, but the game updates as if it was running at 60 fps. If you look at the original post, I said: The issue happens when in full screen with or without VSync.
WebNov 27, 2024 · 2 Answers Sorted by: 1 Try AMD's OCAT tool. It can overlay an FPS counter on a Vulkan or D3D12 app, similar to how FRAPS works for D3D11/OpenGL. (It should work on all Vulkan-supporting GPUs, btw, not just AMD ones.) Share Improve this answer Follow answered Nov 28, 2024 at 18:59 Nathan Reed 24.3k 2 63 103 Add a comment 6 WebMar 30, 2024 · Wrong FPS calculations in GLFW game. m_currentFrameTimestamp = glfwGetTime (); // Get the current timestamp if ( (m_currentFrameTimestamp - …
WebJan 21, 2024 · As you can see, it doesn't differ (nearly at all) from the original sample code for GLFW and OpenGL 3 given in the ImGui samples, apart from my unsuccessful … WebAuto generated Go wrapper for Dear ImGui via cimgui - cimgui-go/glfw_backend.cpp at main · AllenDang/cimgui-go
WebMay 6, 2024 · Currently my own approach is to do all window and OpenGL calls on one thread, keep the frame rate high and do any slower processing using my own tasking API enkiTS - there’s a basic example with glfw called enkiTSMicroprofileExample. I’m considering adding thread affinity for tasks so it’s easier to offload OpenGL calls to one …
WebMar 19, 2024 · If swap interval is 0 (or not set at all) then runs at very high fps as expected regardless if errors are checked or not. If swap interval is N and errors are checked then runs at MonitorRefreshRate/N fps. If swap interval is N and errors are NOT checked then runs at 1/N fps. Why? Example: game of throne wikiaWebJun 20, 2014 · void renderfps (int framerate) { currentTime = glfwGetTime (); if (currentTime - lastTime >= 1.0 / framerate) { lastTime = currentTime; render (); } } currentTime, … game of thrones 英文原版WebOct 17, 2024 · // Setup all the message loop callbacks. glfwSetWindowSizeCallback (window, onResizeCallback); // Set callback for resize glfwSetKeyCallback (window, onKeyCallback); // Set Callback for keys glfwSetMouseButtonCallback (window, onMouseButtonCallback); // Set callback for mouse click glfwSetCursorPosCallback … black fox phoenixWebFeb 14, 2024 · plazmakeks commented on Feb 14, 2024 •edited by elmindreda. BenA0 mentioned this issue on Dec 19, 2024. Fullscreen mode locks fps to 96 Admicos/minecraft-wayland#7. Sign up for free to join this conversation on GitHub . game of throne the mountainWebSecond, at 1000 fps, fps is meaningless, it means you are getting a frame in 1ms, after that it is just noise. Since you are not rendering anything, it is likely you are limited by Cpu (single core) or ram speed. Drivers are hiding a lot of work on modern systems so seeing swap buffers as a bottleneck is normal. game of throne wikiWebJul 8, 2024 · Fork 4k Star 10k Actions Projects 2 Wiki Security Insights New issue FPS camera demo #1728 Open IntellectualKitty opened this issue on Jul 8, 2024 · 6 comments Contributor IntellectualKitty commented on Jul 8, 2024 documentation enhancement to join this conversation on GitHub . Already have an account? Sign in to comment Assignees … black fox plushWebThis code needs 3 new functions : computeMatricesFromInputs () reads the keyboard and mouse and computes the Projection and View matrices. This is where all the magic happens. getProjectionMatrix () just returns the computed Projection matrix. getViewMatrix () just returns the computed View matrix. This is just one way to do it, of course. game of throne tyrell